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is a fictional character introduced in the ''Shin Megami Tensei: Persona 3'' role-playing video game developed by Atlus. In the game, Makoto is an orphan who transfers to Gekkoukan High School in Iwatodai City and discovers a phenomenon called the Dark Hour during which supernatural entities called Shadows roam freely. After awakening an ability within himself called Persona, Makoto finds himself intertwined in the ongoing struggle against the Shadows with his new schoolmates. He was designed by Shigenori Soejima, who aimed to create an ordinary youth who the player could relate to. In the manga adaptation, he goes by the name . His character was reworked for the animated film adaptation where director Noriaki Akitaya explained pressure in giving the silent character his own personality. He was then given the name Makoto Yuki to further distinguish him from his previous portrayals. Makoto later appeared the spin-off game: ''Persona Q: Shadow of the Labyrinth'' as well. Critical reception to Makoto's character has been generally positive for both his role in the games for how he handles his social life. His development in the film gathered similar responses. He is voiced by Akira Ishida in Japanese and by Yuri Lowenthal in English. ==Design and characterization== The ''Persona 3'' protagonist was the first character Shigenori Soejima designed for the game. Early designs of the character made him look mature and collected since the artist viewed him as a "cliche() cool guy." Soejima took longer to design the protagonist than any other character as the game's other characters would be made to complement his design. In ''Art of Persona 3'', Soejima remarked that "Initially, he looked more honest, like an ordinary, handsome young man. But, I worked to achieve greater ambiguity in his expression." He further noted that the character managed to have a "hidden coolness." In retrospect, he found that the character was not ambiguous enough and thus when creating the ''Shin Megami Tensei: Persona 4'' protagonist, Soejima made Yu Narukami with the idea that his entire personality be decided and portrayed by the player's in-game actions and decisions. Director Noriaki Akitaya had faced a similar dilemma for his animated film version. He explained that one of his biggest challenges was, "..getting the protagonist, who is ''the player'' in the game, and making him into a character named ''Makoto Yuki'' for the film, then figuring out how to integrate him () into the story." This led Akitaya to be extremely careful about how he went about constructing the character in terms of his speech, gestures and behavior all the while staying true to what was already established in the game. Akitaya admitted that he would not have been able to meet the expectations of the individual fans of the game since they were able to choose their own unique name and personality for the Protagonist. Instead Akitaya took the route of incorporating the most general traits of fan reactions to the Protagonist to form Yuki's character.〔 Akitaya stated that his favorite scene in the film occurred when Makoto summoned his Persona for the first time.〔 He elaborated that Makoto's maniacal laugh and heavy breathing helped bring depth to the scene and establish animation director Keisuke Watabe's character designs as being one of the main attractions of the film.〔 Akitaya had joked that during initial pre-production the Protagonist's name was still not determined and instead proposed the placeholder until the first draft was developed. However even as Jun Kumagai began working on the screenplay, the placeholder went unchanged for the next four to five months and Akitaya found himself growing attached to it despite eventually changing it.〔 Akira Ishida voiced Makoto in this Japanese adaptation. He noted that since he was presented with the roles of both Pharos and Makoto, recording the scene of Makoto's initial meeting with Pharos was something he enjoyed. In the English version of ''Persona 3'' the role of both Makoto and Ryoji is taken by Yuri Lowenthal. As with his previous role as protagonist of the ''Digital Devil Saga'' games, Lowenthall did not have extensive dialogue lines. His main task was shouting out the names of Personas: localization editor Yu Namba was initially worried about his performance, but Lowenthall managed to pronounce the names correctly. He attributed this to his love for ''Dungeons & Dragons''. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Makoto Yuki (Persona)」の詳細全文を読む スポンサード リンク
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